Bio-art

Bio-art describes a recent development in contemporary art with the help of biotechnology resources. Living tissue culture (art orienté objet), genetic modifications (Eduardo Kac), morphological modifications (Marta de Menezes) and bio-mechanical and analytical constructs (Symbiotica) have all been used by artists who adopt controversial techniques and reflections of nowadays.

 

 

The diversity of genetic mutations is illustrated by this San Diego beach scene drawn with living bacteria expressing 8 different colors of fluorescent proteins

 

Eduardo Kac

These experiments are sometimes involve the artist's own body (culture of his own skin, blood transfusion of a horse made compatible ...) and expose the fears traditionally induced by technology.

Probably the best known bio-artist is Eduardo Kac and his "creation" of Alba, transgenic and luminescent green rabbit.

 

Caprica

Caprica is ascience fiction drama television series. It is a spin-off prequel of the re-imagined Battlestar Galactica, taking place about 58 years prior to the events of Battlestar Galactica.

"It's about a society that's running out of control with a wild-eyed glint in its eye. » The Twelve Colonies are at their peak: self-involved, oblivious, and mesmerized by the seemingly unlimited promise of technology.

Video games and immortality:

The concept of AVATAR

(Somphul Chanhthaboutdy, in Le Post-humain et les enjeux du sujet, L'Harmattan, 2011)

Millions of people have a second life in the persistent worlds. They work, seduce, show off, deceipt, live, die, reincarnate, without ever worrying about the rules of life and death.

Many players find in these worlds a pleasure in challenging and playing with death while having the impression of being immortal.

 

Avatar is a 2009 American epic science fiction film written and directed by James Cameron

The figure of clone exists for a long time in the virtual world, through the avatar.

The projection of the player into a virtual alter ego allows the player to express himself freelyin these worlds. The player has the feeling of being above all the laws of nature and of being eternal. In online role-playing games (MMORPG) and shooting games (FPS) the avatar is usually immortal. The player projects himself into his avatar and has the feeling of being immortal like him.

In this case, the avatar can be considered as a virtual posthuman that has invaded the online games and the Web.

 

 

The posthuman

The posthuman is fast becoming a reality, although it is already present in virtual worlds in the avatar form, which gives players the feeling of immortality. Virtual worlds might be the first step in the fusion of man/machine.

In 1929, Fritz Lang’s famous mouvie, set in the year 2026, Métropolis takes place in a dystopian society where wealthy intellectuals rule from vast tower complexes, oppressing the workers who live in the depths below them.

Dystopia derives from ancient Greek δυσ- – bad, hard and τόπος place, landscapes. It can alternatively be called anti-utopia.

A dystopia is the idea of a society, generally of a speculative future, characterized by negative, anti-utopian elements, varying from environmental to political and social issues. Dystopian societies, usually hypothesized by writers of fiction, have culminated in a broad series of sub-genres and is often used to raise issues regarding society, environment, politics, religion, psychology, spirituality, or technology that may become present in the future. For this reason, Dystopias have taken the form of a multitude of speculations, such as pollution, poverty, societal collaps or political repression and totalitarism. Famous of Dystopian societies include NINETEEN EIGHTY FOUR famous novel from Georges Orwell, a totalirarian invasive super strate – Brave New World, where the human population is placed under a caste of psychological allocation and Fahrenheit 451, novel from Ray Bradbury where the state burns books out of fear of what they may incite. The IRON HEEL, from Jack London was described by Erich Fromm as the earliest of the modern Dystopia.

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